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Script hook v 1604 crash
Script hook v 1604 crash








script hook v 1604 crash

  • Added the accurate documentation to Ped.AlwaysKeepTask and Ped.BlockPermanentEvents.
  • Added Vehicle.IsParachuteDeployed, Vehicle.IsRocketBoostActive, Vehicle.StartParachuting(), and the setters of IsLeftIndicatorLightOn and IsRightIndicatorLightOn.
  • Added Vehicle.BringToHalt(), Vehicle.BringToHalt(), Vehicle.StopBringingToHalt() methods, and IsBeingBroughtToHalt property.
  • Added TaskInvoker.StartVehicleMission(), TaskInvoker.StartHeliMission(), TaskInvoker.StartPlaneMission(), and TaskInvoker.StartBoatMission(), Vehicle.GetActiveMissionType() methods, VehicleMissionType, BoatMissionFlags, and HeliMissionFlags enums.
  • Added missing values to IntersectFlags and old incorrect value as obsolete.
  • script hook v 1604 crash

    Use ShapeTest.StartTestCapsule() instead.

  • Made World.RaycastCapsule() as obsolete because the result may not be made in the same frame you call the method despite START_SHAPE_TEST_CAPSULE asynchronous.
  • Added ShapeTest class, ShapeTestHandle and ShapeTestResult structs, and ShapeTestStatus and ShapeTestOptions.
  • script hook v 1604 crash

    Compiled scripts do not take effect since enums are embedded as constants when directly used. NativeHashes enums are updated (v3 API only) as some leaked source revealed all the exact native function names that exist in. Note that Script.Yield() and Script.Wait() are not available and instead throw an exception when NoScriptThread is set to true (even via some scripting API such as World.CreateVehicle() without having the model loaded in advance). You can now run scripts in the main thread rather than a decicated thread by setting NoScriptThread of ScriptAttributes to true.










    Script hook v 1604 crash